Various parts of the feed mechanism breaking, especially springs. I witnessed this with one of my unit's MG 3s a few years back. The bolt actually jumping off its rails and getting stuck. It can literally blow up your gun's barrel, doubly so if you're firing explosive ordnance. Pray this never happens to you, but if it does, pray someone will realize it before you take another shot. See above.Īlso on mag fed rounds: Failure to feed, mainly because the mag is made of metal and its lips were literally bashed in due to misuse, thus preventing the bolt from reaching down far enough into it to actually catch the next round.Īnd three for mags: Worn spring that can't push the next round up quickly enough, usually happens to old magazines or ones that have been kept lying around fully loaded for a long time. Once you get a degree of automation into the mechanism, guns may jam for a variety of reasons:įailure to extract brass so no round can be chambered.įailure to eject brass, thus either blocking the bolt's path or jamming the bolt carrier due to brass getting stuck in the ejection port. Tank guns can't jam by virtue of being manually operated for the most part. In real life, how does a gun jams itself? How tanks' gun doesn't jam but planes gun can? The whole system would depend on so many variables that it'd be a LOT of extra work for very little actual gain. ![]() 11G for AP" or "Two AP bullets fired in a row is more likely to cause a jam than if the first AP bullet was followed by an IT bullet". 2G, but for every 10 degrees of gun temperature the G limits are lowered by. We know that pulling G made a gun on aircraft more likely to jam, but how much G and how much more likely? Is it even chance based or deterministic like "AP-I jams every time when pulling 4.5G in a 30 degree bank angle (but not in a 29 degree angle), while AP can sustain an extra. Random unavoidable failure isn't exactly what most gamers want though.Īs for the rest, I doubt there's historically accurate data available to model the gun failures accurately. I think game should add variables like Gs, gun temperature and a random chance to stuck the mechanism at any moment. MGs can easily sustain 4 seconds of burst fire before starting to heat in a critical temperature and the cooldown time is nonsense too, 10 seconds of cooldown is not enough to cooldown a MG to an ambient temperature after unloading a full magazine. ![]() WT's system suggests MG only jams by overheating (time of constant action), but it's not real - far from that.
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